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As for the third cabin, it will be locked, and you'll need a moderate lockpicking skill in order to get in. Two are wide open, and should contain items you may want to grab, like Mentats and a Carton of Cigarettes. More than half of them can't be entered into, but there are three that should be accessible. Being this far away from the action keeps everyone in Jacobstown safe for the most part, however.īefore you enter the gigantic building at the northern end of the Jacobstown area, you may want to instead explore the bungalows to the right. You'll find out that Jacobstown is a settlement for Super Mutants and Nightkin, and that while they were known to at one time live side-by-side with humans and ghouls, that's no longer possible.
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You'll learn a great deal by speaking to Marcus, so be certain you explore all angles of conversation before moving on. Marcus, unlike many of the Super Mutants (and Super Mutant-like creatures) you met during Fallout 3, is a well-spoken, kindly character. So, you've been warned! Seek out the road clearly visible on your map, and follow it as it slowly winds towards Jacobstown.Īs soon as you reach the timber barrier on the outskirts of Jacobstown, you'll find yourself intercepted by a Super Mutant named Marcus. You really don't have any other option during your first trip to Jacobstown (obviously, you can simply quick-travel there anytime thereafter). Jacobstown is nestled deep in the woods, and you'll need to take a winding roadway towards it.
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That is to say, while you can easily cut across a lot of terrain elsewhere on the map, fully taking advantage of the old adage that the quickest way between two location is by traveling in a straight line, you won't be able to do that as you work your way towards Jacobstown. One important thing to keep in mind en route to Jacobstown is that you won't be able to get there via a straight shot westward.
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